Sandberg Instituut Graduation Show 2022Work In Progress
Sandberg Instituut Graduation Show 2022 Work In Progress
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Dirty Art Department
Finn Wagner+
biography
-Studied at the Academy of Media Arts from 2013–2019 with Johannes Wohnseifer und Mischa Kuball -Holder of the Scholarship
 of «Studienstiftung des deutschen Volkes» since 2017 -Residency in Los Angeles
from January to March in 2018 and 2019 -Diploma with Distinction with Johannes Wohnseifer and Mischa Kuball 2019 - from 2019-2021 Mentee of Kunstmentorat NRW
to crystalize into a solution (working title)
The video installation combines physical monuments presented in art handling crates with a 3D video shown on three screens. It cracks time, space and history to tell a possible, alternative future. In the last 30 years it seems that there has not been a great revolution or world-changing innovation, everything seems to be in a loop, including culture. The stories we consume in movies or games are also mostly repeating the same narrations. The present is marked by the return of old, evil specters such as war, oppression and xenophobia. Coupled with the unstoppable climate crisis, almost no one can imagine a promising future, at most those who already have power and gain much more wealth through this suffering. Since it is so difficult to imagine a beautiful future, many take refuge in nostalgia and history repeats itself once again. To break out of this loop I create artifacts from the past but also from the future. I work like an archaeologist who creates their own finds to formulate a new future through the creation of a past. Through the choice of materials and the motif I bring into a monument I can navigate back and forth in time. Old materials like stone serve us to remember the otherwise forgotten while new materials like plastic or aluminum are against time and thus against the future (Robert Smithson). In the 3D video, this succeeds even more easily in landscapes and places that are completely self-created. In the fever-dream-like sequences, the viewer wanders through different worlds and times and encounters monuments. In addition to places like a warehouse, many archaic landscapes are wandered through, which do not allow any conclusions about time. The artifacts in these scenes are a self-definition of our western-capitalist society and are at the same time foreshadows as well as relics. The Video is produced within a game engine, so I’m using the same media and some of the aesthetics to break the otherwise always repeating narrations of entertainment. The representation of otherwise spatially separated causes and their perpetrators of oppression and destruction are shown side by side; this is meant to loosen our current paralysis, make solutions recognizable, and motivate action. One strategy is that of crystallization: an unbound, flowing matter like water flows freely, always choosing the path with the least resistance. However, it can penetrate even the tiniest cracks in a hard material, freeze and thus blast itself free with enormous force. It can then become liquid again and flow freely. Crystallization means to temporarily organize in a solid, perfect arrangement in order to expand and create a pressure so great as to break the hardest and most oppresive material such as concrete or steel. The physical artifacts are shown in boxes, as if they had been dumped in the garage of the court and someone had checked if everything was in the boxes. They are evidence that will have to be negotiated later in the court. In the video, the underground garage, the room in which it is shown, is also being cracked. The doors that are currently walled up are broken open and new worlds become accessible.
graduates
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